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WARFRAME - Sculpts 001 - New Player Experience Forest

Upon joining the team back in July 2020, I was tasked to aid in the New Player Experience.
The majority of the content was already finished and ready to go, but these few items needed an extra pair of hands to get over the finish line.
Here are the high poly sculpts for my first contribution to Warframe.
I am excited to share more in the future! (YOU'RE GONNA LOVE IT! GAHHHHH)

These particular trees main intent were to be quite collosal, so the macro normals were kept on the larger forms and shapes, leaving the detail work to the material blends and textures.

These particular trees main intent were to be quite collosal, so the macro normals were kept on the larger forms and shapes, leaving the detail work to the material blends and textures.

These particular trees main intent were to be quite collosal, so the macro normals were kept on the larger forms and shapes, leaving the detail work to the material blends and textures.

These particular trees main intent were to be quite collosal, so the macro normals were kept on the larger forms and shapes, leaving the detail work to the material blends and textures.

These particular trees main intent were to be quite collosal, so the macro normals were kept on the larger forms and shapes, leaving the detail work to the material blends and textures.

These particular trees main intent were to be quite collosal, so the macro normals were kept on the larger forms and shapes, leaving the detail work to the material blends and textures.