WARFRAME - Whisper in the Walls
I am proud to present a glimpse at what I was able to contribute to the Man in the Wall Look-Dev investigations for this update. I was primarily responsible for helping to find the Art directors vision for what this world would look like, and helping to bring that in front of players with our workflows and best practices in mind.
The Zbrush Sculpt renders you see in this post are a small scoop of the bigger picture, but should give a good impression of some of the range I was helping to explore; from sketches to surfacing and through to material testing.
I worked closely with: Logan Williams, Sergey Andreychenko, Marco Hasmann and Kary Black for the Look Dev stages.
Once the Look Dev had some legs to it, I was helping to review and guide the level artists who brought a lot of this to life. The level art team were wonderful in their achievements. These artists were primarily: Alaric Antos, Artyom Larin and finally there was Derek Patterson on Lighting.
Thank you for viewing.